L-Space

Another place, another time... in an age of wander

  • Senior librarians are also taught how to deal with the dangers of navigating L-space, such as the "harmless kickstool crabs, large and heavy wandering thesauri, the .303 bookworm and the dreaded clichés, which must be avoided at all costs."
  • The name L-space is based on use of E-space (Exo-space) and N-space
    (Normal space) used by Doctor Who.
  • L-space, short for library-space, is the ultimate portrayal of Pratchett's concept that the written word has powerful magical properties on the Discworld, and that in large quantities all books warp space and time around them. The principle of L-space revolves around a seemingly logical equation; it is an extension of the aphorism 'Knowledge is Power'
  • {Books} = {Knowledge} = {Power} = {{Mass} x {Distance}2} x {{Time}3}.
  • Large quantities of magical and mundane books create portals into L-space that can be accessed using innate powers of librarianship that are taught by the Librarians of Time and Space to those deemed worthy across the multiverse.
  • Libraries with enough books to open a portal are often large and sprawling; those venturing into L-space may not necessarily know that they have arrived.
  • The floor and ceiling of L-space follow the floor and ceiling of the library used to access it; the best example of this is that the central dome of Unseen University's library is "always overhead".
  • In every direction and as far as the eye can see bookshelves stretch off, meaning the nature of any walls are unknown.
  • Essentially, all bookstores are potentially infinite in extent; gateways into literary hyperspace: "a good bookshop is just a genteel blackhole that knows how to read."
  • Because L-space links every library, (and also possibly Death's Autobiography Library), it is possible to reach any one of these throughout space, time and the multiverse. This means that there are potentially other forms of data storage other than books as it represents every library anywhere.
  • One can read any book ever written, any book that will be written at some point and books that were planned for writing that were not, as well as any book that could possibly be written.
  • Adventurers may find markings and scribbled notes on the shelves to help them navigate.
  • Opening Ceremony: 7pm Friday July 5

  • Closing Ceremony: 3pm Monday July 8

Volunteering (Or How to be a Gopher*)

NADWCon is a large event, which couldn't function without the help of volunteers. Every member of the committee is a volunteer. However, there are only so many of us, and we couldn't do it without the help of gophers*. Volunteering is a wonderful way of meeting new people, and getting to see more parts of the convention you might not necessarily see throughout the weekend. We feel that for new attendees it is a great way to get into the flow of things, attending program items you never would have thought of going to on your own, and getting to know a lot of the other people at the convention.

For all those interested in volunteering at the con you can: sign up when you get here; send us an email at volunteer@nadwcon2013.org with Gopher in the subject line; or you can tick the appropriate box when you complete your membership registration. Let us know if there are any areas you are specialized in, or are of a particular interest to you.

As a gopher*, you are free to volunteer for as little or as much as you want to, and if someone asks you to help but you want to attend a program item, have lunch or relax - feel free to say no. You're at the convention to have fun and if you enjoy volunteering we will not turn you away.

Did you know, our Chair was actually the first ever gopher at the 1996 UK Discworld Convention? We couldn't agree more, that this is a great way to get to know people quickly.


*The term Gopher originated in 1956, and is an American English term for an "errand-runner", as in "Go for this, Go for that..." etc.