L-Space

Another place, another time... in an age of wander

  • Senior librarians are also taught how to deal with the dangers of navigating L-space, such as the "harmless kickstool crabs, large and heavy wandering thesauri, the .303 bookworm and the dreaded clichés, which must be avoided at all costs."
  • The name L-space is based on use of E-space (Exo-space) and N-space
    (Normal space) used by Doctor Who.
  • L-space, short for library-space, is the ultimate portrayal of Pratchett's concept that the written word has powerful magical properties on the Discworld, and that in large quantities all books warp space and time around them. The principle of L-space revolves around a seemingly logical equation; it is an extension of the aphorism 'Knowledge is Power'
  • {Books} = {Knowledge} = {Power} = {{Mass} x {Distance}2} x {{Time}3}.
  • Large quantities of magical and mundane books create portals into L-space that can be accessed using innate powers of librarianship that are taught by the Librarians of Time and Space to those deemed worthy across the multiverse.
  • Libraries with enough books to open a portal are often large and sprawling; those venturing into L-space may not necessarily know that they have arrived.
  • The floor and ceiling of L-space follow the floor and ceiling of the library used to access it; the best example of this is that the central dome of Unseen University's library is "always overhead".
  • In every direction and as far as the eye can see bookshelves stretch off, meaning the nature of any walls are unknown.
  • Essentially, all bookstores are potentially infinite in extent; gateways into literary hyperspace: "a good bookshop is just a genteel blackhole that knows how to read."
  • Because L-space links every library, (and also possibly Death's Autobiography Library), it is possible to reach any one of these throughout space, time and the multiverse. This means that there are potentially other forms of data storage other than books as it represents every library anywhere.
  • One can read any book ever written, any book that will be written at some point and books that were planned for writing that were not, as well as any book that could possibly be written.
  • Adventurers may find markings and scribbled notes on the shelves to help them navigate.
  • Opening Ceremony: 7pm Friday July 5

  • Closing Ceremony: 3pm Monday July 8

Maskerade

The Maskerade at the 2013 NADWCon will be held on Saturday Night July 6th, 2013 in the Main Ballroom, (Exact time TBD). The Maskerade will be run along the lines of an East Coast science-fiction convention masquerade which means that there will be full tech: theater lighting, spotlights, cyc, back lighting, blackouts (if desired), and sound playback capability. What there will not be are live microphones for the contestants. If you wish there to be dialog you must prerecord it (WAV or MP3) on a standard CD and we will be able to play it for you. You can also write a script for the M/C to read and he will do so. (18 point Arial or greater is preferred.)

Judging will be on an experience division system as follows:

  • Nac Mac Feegles - Children under the age of 13 who are not a part of an adult group. For very small “pictsees” a parent may be used as a prop to get them on and off stage. There will be awards for costumes both self made by the child, and made by an adult. The Nac Mac Feegles will appear first.
  • Apprentices - Anyone over the age of 13 who has won fewer than three major awards at a costume competition (F&S-F, Cosplay/Anime, Fairy etc.) (You can contact the Maskerade Director for a definition of “major award.”)

  • Craftsmen- Anyone over the age of 13 who has won 3 or more major awards. Anyone who makes costumes for sale must compete as a Craftsman. Anyone who has won a “Best-in-Show” even if it was their first costume, should probably compete as a Craftsman.

Note: Anyone who wishes to, may compete in the “Craftsman” Division. The purpose in having divisions is to encourage as many people to compete as possible. Group costumes should generally be entered in the division of the “highest ranked” member.

In addition to the awards for stage/presentations, awards will also be given for Workmanship. Workmanship judging is optional with the contestant. The workmanship judge will be in the contestant Green Room getting up close and personal, but whether or not you have your costume judged for workmanship is up to you. Workmanship awards are given to the person who actually made the costume.

Other Stuff -

The stage will be 24 feet wide by 16 feet deep and 2 feet high. Entrances will be from stage right (your right if you are standing on the stage looking at the audience) and Exits on stage left. There will be Entrance and Exit platforms (8 feet long by 6 feet wide) behind curtains so that you can enter and exit the stage on the same level. There will be 6 foot wide steps, each 8 inches high and 12 inches deep to get on to and off of the Entrance and Exit platforms. There will be people back stage to help you on and off stage.

Costumes need not be based on just Discworld, but can be based on any story that Sir Terry has authored or co-authored. (Carpet people, Johnny and the ... ‘Good Omens’, ‘The Long Earth’ etc.) There will be a place on the Maskerade Registration form for you to identify the source.

Time limits - television tells complete stories in 30 seconds up to one minute. Groups up to 5 are permitted up to 1 minute. Groups of over 5 are permitted up to 2 minutes. If you can convince the Director of the Maskerade that you need more time and will not bore the audience an exception may be made. Remember: Short is better than long; funny is better than un-funny; and short and funny is best.

All contestants must be members of the convention.

You will be able to sign up for the Maskerade on Friday and Saturday. Look for the Maskerade registration table. There will be signs for its hours of operation.

There will be a contestants’ “Green Room” (Salons 9 and 10). The Green Room will be open about 2 hours before the start of the Maskerade. Contestants should be checked in not less than half an hour before the start of the Maskerade, and as soon as possible if you wish to be judged for workmanship.

There will be chairs and ice water available but not food. Please eat before you come to the Green Room and you should be mostly in costume. (Wings, the Clacks, etc. can be carried in pieces.) We expect to have “Den Mommies and Daddies” to assist you. Please do not bring 25 of your close friends to hang around. They will either be asked to leave or drafted to be a Den person. You will be given your appearance order when you get to the Green Room. We will consider requests to go on early or late be we can’t promise.

If you have questions for the Director of the Maskerade please email him at: maskerade@nadwcon2013.org.

We will post up-dates as we get more information. Please check back from time to time.